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1. A Solution for NPC corps - in Test Server Feedback [original thread]
I would be ok with much of what was discussed in this thread as long as: 1) They increase the Negative Security Standing to 100.00 so that Pirates that want to pirate can get themselves into a really nice hole pretty much making it impossible for...
- by Catelyn Rose - at 2008.09.20 23:44:00
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2. Weak POS in > 0.3 - in Player Features and Ideas Discussion [original thread]
Its called a small POS and its hardly a billion isk
- by Catelyn Rose - at 2008.09.16 23:15:00
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3. Bounty Payout - in Player Features and Ideas Discussion [original thread]
I still say the easiest way to handle the exploitation of the bounty system is this. Once you get to -2.5 sec status you can have a bounty put on your head. You can't accidently get to -2.5 so you really wanted to be there in the first place. O...
- by Catelyn Rose - at 2008.09.10 23:15:00
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4. Some changes that might make PvP more fun (and safe pirating) - in Test Server Feedback [original thread]
Quote: Worst idea ever! Hope it never get implemented. But if it does, the target better be in structure before this can be done... I agree with the whole idea, but I also agree that it needs to be a in structure thing. Your weapons sh...
- by Catelyn Rose - at 2008.09.09 22:16:00
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5. offiline towers suggestion - in Player Features and Ideas Discussion [original thread]
Another idea, which could go hand in hand with this, especially for the high sec offline towers... If a tower is in .4+ space and is offline after two weeks (two weeks seems fair I think) then you can bid on the tower. Only those people (or corpo...
- by Catelyn Rose - at 2008.09.09 22:11:00
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6. High end moons should "burn out" and spawn elsewhere. - in Player Features and Ideas Discussion [original thread]
Agreed All moons have multiple moon minerals. Once a moon has none of a particular mineral left in it, the owner has to decide to mine something else or take the POS down and move it to wherever the new mineral has spawned. One problem with this...
- by Catelyn Rose - at 2008.09.09 22:04:00
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7. Citadel Torpedo's - in Player Features and Ideas Discussion [original thread]
Don't fly a Phoenix Probably will never fly a Phoenix I'll put my name on the line in the name of fairness for all the pilots do want to fly a Phoenix /signed
- by Catelyn Rose - at 2008.09.09 00:23:00
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8. Battleships... FC - in Player Features and Ideas Discussion [original thread]
How about no? There is an entire path of ships that you have to train if you want to be able to run the links. You have to train Battlecruisers to V (Rank 6 Skill) if you want a ship that can run more than one link (unless you do Link Specialist ...
- by Catelyn Rose - at 2008.09.09 00:20:00
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9. New way of logistic - in Player Features and Ideas Discussion [original thread]
I could see some merit in this. Capital Class Logistics, Electronic Warfare and Command ships could be the wave of the future. It might also be interesting if in addition to a resistance shielding if its siege module was a POSesque shield, with ...
- by Catelyn Rose - at 2008.09.08 22:32:00
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10. Outpost upgrade: misisons - in Player Features and Ideas Discussion [original thread]
Quote: Drawbacks: It's an isk sink in a way for allliance's, as those without the mission upgrades to their outposts would be considered lesser oportunites. AFK Cloaking would have to be "solved" due to SO many mission runners being in 0.0 b...
- by Catelyn Rose - at 2008.09.07 23:19:00
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11. Idea to make the Eos not suck as much, and boost fleet com versatility - in Player Features and Ideas Discussion [original thread]
The only downsides I can see to this is: A) you can only have one mind link fit at a time, so you'd use your primary Category the on the ship is designed for The other gang links then would be seriously under strength. The information one that up...
- by Catelyn Rose - at 2008.09.07 19:33:00
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12. The Coriault Constellation in Sinq Laison - in Player Features and Ideas Discussion [original thread]
Could we please get the Federation Navy and the Federation Intelligence Office to use some Intelligence and relocate 2 of the 3 good Level 4 agents to at least other Constellations in the same system? The average population of each of these syste...
- by Catelyn Rose - at 2008.09.07 16:35:00
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13. repeats - in Missions & Complexes [original thread]
I get this quite often I get Duo of Death three times in a row quite often I'm usually ok with it, because that's just 3/16 of a storyline done. It gets annoying when its a non-bounty mission I get multiple times in a row. Having to constantly ...
- by Catelyn Rose - at 2008.09.06 23:45:00
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14. Can't Undock Due to Damage - in Skill Discussions [original thread]
If it happens in a facility with no repair facility you A) fit plates and bulkheads (and one Rep for Hull and a Rep for Armor If these things are not available for purchase on the market in that station, you get out of the ship, fly to a differ...
- by Catelyn Rose - at 2008.09.06 23:43:00
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15. Miners Dream - in Player Features and Ideas Discussion [original thread]
The only possible exploit I could see with this would be People who train up Rigged Iteron V pilots who can hold 38,000 m/3. The macros might be able to make more isk more quickly. Other than that, I love it
- by Catelyn Rose - at 2008.09.06 00:47:00
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16. Ship Freighter (tier 2 freighter) - in Player Features and Ideas Discussion [original thread]
Having just moved 9 rigged ships 11 jumps, I support this idea
- by Catelyn Rose - at 2008.08.30 21:26:00
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17. Empires too close / how to Fix tradehubs and Lowsec - in Player Features and Ideas Discussion [original thread]
I agree with this. With the factions at war with each other, the first thing that should happen is that all high and low sec routes between the waring factions should be servered. Don't remove the jump gates just put them offline. Then the only ...
- by Catelyn Rose - at 2008.08.30 21:11:00
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18. Player Owned Colonies - in Player Features and Ideas Discussion [original thread]
Somewhere on here I read the idea about planetside colonies for Alliances out in 0.0, I also read about the single player owned structures. I was mulling these two ideas over and then I thought it might be cool if people with high standing with a ...
- by Catelyn Rose - at 2008.08.30 19:28:00
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19. Nerf Skillpoints! - in Player Features and Ideas Discussion [original thread]
Quote: Quote this is you're down \o/
- by Catelyn Rose - at 2008.08.29 20:01:00
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20. Capital ship command idea - in Player Features and Ideas Discussion [original thread]
I like it, especially if the pre-req for this was Battlecruiser V / Command Ship IV instead of Battleship V. Gives the Fleet Command Ship pilots a step to take after they finish their command ship training.
- by Catelyn Rose - at 2008.08.25 22:29:00
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